Hi everybody!
As i know, a new TCG game coming soon is Kongregate.
But you can try it now!
If you are interested, visit:
https://bosgame.com/login?refer=EWBUEDB
I hope you will enjoy it! :)
Hi everybody!
As i know, a new TCG game coming soon is Kongregate.
But you can try it now!
If you are interested, visit:
https://bosgame.com/login?refer=EWBUEDB
I hope you will enjoy it! :)
It might be complicated for the first time, so i suggets to play the tutorial a few before start to play.
OK, so I run on a Mac computer, and we on Apple have the availability of a Red Crucible 2 app. So I went out and got this app, and the game asks me for my password and username. I don’t even remember making a password/username when I joined Red Crucible 2 on Kongregate (Remember, I used Kongregate to play instead of Red Crucible’s website!), and I don’t know where I can find it. I really want to know how I can find it out, because you can buy coins with App Store money! So please help if you can! Thanks for reading!
-having
Hi, Ive been looking for a game similar to zanzarinos Elements TCG. but i just cant seem to find anything remotely near Elements. Any ideas?
Tyrant?
Title says it all. I played it some time ago, wanted to play it again and noticed that it has gone. Why?
(Sorry if in wrong place.)
They took it down without much explanation.
“Hello! We are really sorry to close the Game and to loose our players. But we have to. So the only thing we can do is the following: If you don’t want to loose your diamonds and play this Game further, you can make a new Character on Facebook and we will return you a half of bought diamonds to this new Character. https://apps.facebook.com/theheavens/ So if you want to do this, please, let us know your nicknames (on KG and the new one on Fb) and the amount of the diamond that you bought. The nicknames must be written exactly, without any mistake. Thank you. Best Regards.”
Ok. Thanks!
PLay DeadFRontier MMO its much better than last stand….
Territory War 3 just got released in Kong!
Why cant we make Saturday the day we play this game.
So not dead!
Conversation guide in progress (Includes information for the new content)
If you can point out any mistakes or if you can add anything it would appreciated.
Sorry if the formatting got messed up when I copy and pasted it into here.
Immortal Empire: Dialogue Options:
Growth rates:
Perception: % by points: 2,4,6,8,9,12,
Charisma: % by points: 3,6,9,12,14,18,
[After Wild Plains 1]
Elder: How did you find your first mission? (3 options)
1 – It was easy. Bonus: Aptitude ( Garlic88 )
2 – It was hard. (No bonus ?)
3 – I don’t … Branches: (3 options)
| 1 – I understand.
| 2 – Why can I… Bonus: Perception
| 3 – I am not here… Bonus: Will
[After Nethir’s Forest]
1 – I believe… Bonus: Aptitude (?)
2 – Vuldreth is… Bonus: Will
3 – We must aid… Bonus: Charisma
4 – You sound like… Bonus: Perception (yes, you have to chose the right option afterwards (I think it was the first one, but the one that sounds observant)
[After Vuldreth’s Camp]
1 – (?)
2 –… Nethir is in danger … Bonus: Perception ( Jmb301530 )
3 – (?)
4 – (?)
[After Nethir’s Camp]
With Elder after Maielle
1 – She said …: Perception
2 – Her name … Charisma
3 – It was … Bonus: Will
4 – She has a … Bonus: Aptitude
Gabu
[After Deep Desert]
1 –… called me Kaitan … Branches: (3 Options) Will is the only available stat here
| 1 – :No bonus
| 2 – Tell me now… Bonus: Will
| 3 – Ok. Let’s talk about something else.: No bonus
2 – Junji …
3 – The Matriarch …
4 – (End)
[After Kwanjum 2/5]
(After dialogue with Vuldreth)
- Vuldreth came to me in a vision.
- He threatened to kill me if I continue to destroy his minions.
- What am I? Why did he approach me?
| I still retain my free will…: Will
| If I can be killed…: Perception
| You put yourself at risk…: Charisma
[After Winding Canyon’s 1/6]
How do you know I will find anything? → (this one) I’m not risking myself again! Don’t you have any details on what I’m looking for? Let’s go. |→ (this one) I’m serious! This is crazy! → (or this one) That wasn’t a joke… Thanks. | There’s something flawed in your arithmetic there… (+Aptitude) I guess you’re right. Actually, I was joking all along.[After Winding Canyons 5/6]
I will find Vuldreth and put an end to his evil.
I will help anyone who needs my aid…: Charisma
| The amulet is not mine…: Charisma
| It has served me well…: Apptitude
| This was what you had in mind…: (perception?)
[After Kianshen 3/6]
Snoogy Woogy?…: Charisma
.
.
| None of your buisness: Will
| He is killing…: None
| I have seen him…: None
| I have seen…: Will
| I will keep…: Aptitude
| My Elder…: Perception
| I would have for free: None
| Anything for a pretty face: -1 romance
| You’re Welcome:
| I’m just glad you actually…: -1 romance
What have you heard about Vuldreth?
I’ll listen…: Warning -1 romance
| Those black demons were the peasants. He transformed them: None
| Do you know…: None
| I was there… I arrived too late: +1 romance
| Thank you for the info…: Probably none
[After Kianshen 6/6]
May we talk for a bit…: +1 romance
[After Deadwood 1/5]
Talking with Vuldreth:
| I intend to put…:
| I seek to regain my…: None
| I will reveal no plan…: None
| I have no plan…: None
| All those….: None
| It is ncessary…: None
| The creatures…:
| You are correct…:
| Do not…: None
| That is not…: None
| All things…: None
Talking with Dazo:
|
|
| I think he intends to use…: None
[After Deadwood 4/5]
What do you purpose(equivalent meaning not this phrase though; do this first):
Allies are not made with threats: Will
You underestimate her character…: Perception
I understand…:
This is a terrible idea (not quite the right thing; warning doing this first skips another stat point):
|
| Let her go…: Charisma
|
[After Deadwood 5/5]
Dazo:
Hold on…: none
?:
?:
NEWCONTENTSTARTSHERE
[Deadwood 5/5]
Elder convo doesn’t give anything
MAP2:
[Shimchaw Jungle 1/5]
What is an Atrenyx again…
| Well um…: Amusing, but no bonus
| Sorry…:
| Yes it’s a joke…:
I am being attacked…
| They won’t be…:
| I don’t like it…:
| So you would have…: Will
[Shimchaw Jungle 2/5]
Maybe he truly…:
Perhaps he…:
He must not…:
You think my elder…: Perception
I am suspicious as well: Aptitude
This is an excellent plan…: +1 Romance
[Shimchaw Jungle 3/5]
It was…:
There was…:
I trust… (this is in orange): Aptitude
What happened to your parents: +1 romance
[Shimchaw Jungle 5/5]
I’m not sure…: Perception
Justice…:
[Ailedinlu Ruins 1/5]
I don’t think…:
Yes, please get…:
Wait, I wanted… (orange): (see below)
| I think…:
| Would you…: None
| You are…:
| When I said…:
[Ailedinlu Ruins 4/5]
Before we move…:
There’s nothing…:
How did….:
Aren’t you…: +1 romance
Where are…: None
What have…:
Is Caduel…:
What should…:
[Thaldroth 1/5]
Vuldreth:
I will…: None
I have…:
What do…:
Some immortals…:
We’ve discussed this…:
Creatures…:
Love:
Hate:
Envy:
Death: Aptitude
[Thaldroth 2/5]
Going Soft…:
What do…:
Are you…:
What are…:
You’re not… (orange): Will
[Thaldroth 3/5]
What’s your opinion: Doesn’t affect outcome
Let him…: Charisma
Keep him…:
Go freely…:
Quistan!…: Aptitude
Kingdoms CCG
GOLEM
Works against:
The Strategy:
Make one of your characters immortal. Golem decks focus on making one of the characters as strong as possible as fast as possible so that anything the boss does can deal no damage. Then you kill the boss. It is a simple strategy but executing it fast and well enough is where problems can crop up.
Important Rules:
What you need:
There are two kinds of characters important for this deck type: Golems and Craftsmen. Due to the variety of options, this section is divided by guilds with a short preamble for each guild, and an additional section for characters that can take the place of a golem without being one. Since each Craftsman has specific items keyed to him, those will be explained along with him, if they are of note.
There are more options for the creative, but detailing them would go far beyond this guide.
Golem decks are built around thoughness, so the elements to focus on are:
- Defense (against physical attacks)
- Spirit (against spells)
- Healing (so that any damage that gets through is not permanent)
- Damage Reduction (basically increased defense/spirit, but can’t be decreased and sometimes also works against direct damage)
- Card Recycling (So you don’t card out, can however be compensated for with careful play)
- Attack (you need to kill the boss in the end)
+Golems & Craftsmen:+
Desert Nomads
Kroub
Kroub is the only nomad craftsman and he sucks. His items, the Sun orb and Shadow orb only impact healing from theurgies and there is nothing else outstanding about him. Add to that that the Desert Nomads have neither golems, nor any noteworthy support cards for golem and you should just ignore him.
Kotoba
Masamune
Similar to Kroub, Masamune has barely any support and his niche isn’t very useful. His special items Wooden Sword and Nodachi can only be attached to warriors (which most golems are) but are rather bad especially given the alternatives. To add insult to injury he can’t even play Masamune’s armor.
Ramen
Ramen on the other hand is a quite good addition to golem decks. Before Pirate golems and craftsmen got as strong as they are now, most golem decks included him, and his Hot Noodles are really useful for golems with or without him. His downsides are that he can only work with mercenary golems and craftsmen and that he simply isn’t in the top 2 craftsmen anymore.
Mercenaries
Aryphas
Needs Divine Fist to be upgraded from Saphyra. This one is a weird golem. The only golem priest in the game, this gives her access to theurgies and priest-only cards, but sadly there is little a golem deck can use. It however is possible to use Destroying the non-human to make her a marauder or Omniscience and give her access to other classes for a time. Also it allows her to profit from the healing property of the Sanctified Hammer.
But aside from gimmick builds her low stats make her of little use.
Foam Giant
Foamy is the classic golem. Before S.A.R.A.H he was the centerpiece of all golem decks and still is one of the strongest around. He has excellent base stats and chains all items. His downside is his rarity and his price. Also while he is a nature guemelite, there are neither unguilded nature spells nor guemelite specific cards that are useful for a golem deck.
Guardian of the Council
An event character, this golem is rather weak on his own and his only stand-out ability is that he autoplays axioms to make up for it. While in some cases the additional speed might be of use and it decreases deck size, it is generally better to use another golem with or without the axioms.
Jayane
The only remarkable thing about Jayane is her hair color. She is a decently though mercenary craftsman and the additional healing from Time Potion can be useful in a budget golem deck. Jayane can be of use, but should be replaced with a better craftsman when possible.
Jorus
Similar to Jayane, Jorus himself is rather unremarkable, however his strength lies in his items. The effect of the Good Jorusien is quite strong and the additional spirit jorus adds is icing on the cake. He should be your second craftsman in most decks.
The Mekalchemist
A very interesting craftsman, though sadly event only. His ability to cast spells is very useful, however not particularly helpful for a golem deck. His ability to double potions depends heavily on which potions you use. Also since it adds the copy after your played cards and copies even copies there are a few sheenanigans you can employ with Health Potion and Temporalis.
Nehantists
Nehantists have neither golems nor craftsmen and their inability to include mercenaries removes another possibility. Unsuited for a golem deck.
Noz’Dingard Envoys
Bomzar
Bomzar is an interesting golem. As a mage he can utilize spells, though his spirit of 0 hampers those. He has a conditional boost, but you generally don’t want to include Aerouant in a golem deck. As is his unique factors are his guild (and the ability to use Dragon’s Wit) and being able to cast spells as a Noz, something not to be underestimated since there are a number of strong buffs in the guild. Or you can just apply Inspiration for a cheap attack boost.
Delko
The other unique Noz contribution, Delko is …unremarkable. There is nothing about him making him a worthwhile addition to any golem deck above any other craftsman. His unique items aren’t very useful either. Generally you wont have many weapon activations with your own golem to get much use out of the Toolbox , and the Toolbox Trap is not too useful against most bosses either. However it bears mention that Immobilization combined with Toolbox Trap can lock down some enemies hard, you just need to draw and apply the combo early enough and survive.
Pirates
Ica-Rusty
Needs Ica-Rusty’s Mechanical Arm for level 3.
Solid stats, starts with a decent item and gives your mechanists chain. Solid choice for a golem.
Nut
Needs Time Bomb..
Less useful than Ica, however due to his interaction with Klementine worth to be considered. I’ll elaborate in her entry.
S.A.R.A.H
The golem you want. Reasonably affordable, solid stats and inbuilt card recovery.
SARAH is the ideal golem. She removes any worry about carding out while simultaneously allowing you to dig through your deck without much worry. As long as she is alive you can gear her up and outlast the boss.
Balastar
Needs Size 50 Monkey Wrench for level 3.
He’s tough and boosts your other craftsmen. Solid. His ability to recoup items is situation but not very useful in a golem deck, but it allows some items to become more useful, or to reuse attachment effects.
His special items Pirate Vaccine and Infected Serum are as such not bad to include and powerful enough to turn the tide in need, but generally you don’t want to be in such a situation anyway, so they are of rather limited use.
Clover
Another solid craftsmen with abilities of little use. While powder weapons aren’t bad, generally they’re not what a golem deck uses and her focus on explosives via Scuttling is similarly useless here. Though enough to be worth considering, she can be easily replaced.
Klementine
Needs Detonation for level 3 and Port for the alternative upgrade.
Klementine has two variants. Both work as craftsmen but differently.
Her Nut-Variant is basically very useful if you want to boost Nut and have her as a secondary attacker. Since generally you want to focus on defense though, that tactic is not very viable against bosses.
Her other variant however is highly desirable in any golem deck that can afford her and her items. Her ability to chain is second only to Meister Galene and significantly accelerates any golem deck.
Meister Galene
THE craftsman you want. Chains with the items you want to play, boosts and heals your golem and is tough enough to work as a golem replacement in a cinch. If your golem deck is mercenary or pirate, you want him. His items are decent as well with the Grog Pirate boosting your golem as well as healing your human (craftsman) characters and the Galenof Cocktail allowing an item-based magic fire attack.
Souchi
Needs Spoiled Fugu for level 2 and Successful Fugu and The Plank for level 3.
As a Craftsman, Souchi is mediocre, as a marauder however she is really good. To the traditional golem deck she doesn’t contribute much, except the possibility of dealing significant damage before being killed. Since her special items only last some time, they rarely are worth inclusion in a golem deck.
Runic Legion
The runic legion so far features no golem, but a number of (priest/)craftsmen, as such a mercenary golem might have use for them.
Astria
Is craftsman, boosts priests. Pass.
Consul Neixiram
His order bonus boosts runics permanently. With Runification or Savage Cloak you could make your golem runic for that, but the gain is not too high and you need to have turn control. Decent, but not particularly good.
Coranthia
Accumulates Nox runes, however unless you find a way to use those she has no place in the deck.
Lania
Adds a bit of early game healing, not too shabby, but nothing remarkable either.
Sap Heart
Gaya
The Sap Hearts have no other craftsmen and no craftsman items or other cards interesting for a golem deck, so there is generally no reason to use Gaya, who is rather mediocre herself normally. However there is one interesting possibility with her:
Using the Amber Fetish of Destruction on Foam Giant results in him becoming a “Golem-Human” which opens the way to use some card abilities and is more useful than his nature guem typing.
Stone Linkers
So far they have neither golem nor craftsmen. Generally unsuited.
However the 5 different Stone-Hearts can be really strong in a golem deck, depending on the opponent.
Zil warriors
Arckam
Gives out hats. As Valve shows with Team Fortress 2, that is a way to success and riches. While he has nothing in particular going for him, the Magic Hat is a decent way to gain card recycling on your golem and the Devourer hat can work against some bosses that buff themselves.
Surprisingly useful, because of his items, but sadly locks you into Zil.
Marlok’s Golem and Golemarlok
Needs Marlok to level up to level 2. Marlok’s Golem is not too shabby with a Defense of 3 or 4, but has nothing else going for him.
Golemarlok on the other hand is a little bit more fragile, but brings a few interesting options to the table. Like Bomzar he is a Warrior-Mage, but he has a decent spirit stat and he features the human race. The first allows him access to some spells and cards like double clay that help an early defense, and the latter allows him to get some extra-utility out of a few cards, like the Armor of the Thunder King for example.
Honorary Golems
Some characters can fill the place of a golem without being one. They often require a different approach, due to the lack of golem race and therefore inability to use off-guild items and due to their abilities which make them suited for this role.
Aelide
Aelide features a unique and strong ability, that allows her spirit stat to not only defend against spells but double as healing. If she is the only avalonian in the deck she will always heal herself. Since it is quite a bit easier to boost Spirit than to get regular healing the Aelide deck features a lot of spirit boosting items with the intent to outheal any damage done.
Kebek
His ability is a lot weaker than Aelides, but it is possible to get Kebek some decent per fight healing, as such he is not a bad start for a golem replacement. However the stronger bosses will make it difficult to get him on par.
Marzin
Needs Master Mage’s Scale for level 3.
Master-Mage Mazin is an interesting character, especially since he works in a way that means you wont play many cards. The Marzin deck basically tries to include as many spells of the right kind as possible and then tries to shovel them into the grave. Generally you want fire and water, but in some cases lightning might be of use.
The preferred supporting characters are The Marquis to include all the pirate spells, Lady Izandra for Stone-Linker spells and any one witchblade for the few caste-restricted water spells. Dragon’s wit however allows further inclusion of any restricted spells and allows you to support Marzin with any character. Alternatively one can include dragon knights to allow faster shovelling with Follow the pink Rabbit , but due to deck size it is unreliable. Generally it is best to add characters that can take the heat so you have time to discard or with useful abilities. Also any card that is no Marzin fodder has little place in this deck. Marzin has two big downsides, which are the lack of healing and the vulnerability to out-of-fight and direct damage, but on the other hand he is easy to use and never triggers any opposing ability on playing cards.
The Stranger
Event Character. The Stranger has rather strong equipment. Since his items count each other when played, the bonus will be always increasing, but +4 armor and 5 healing per turn increase his survivability significantly. If you have a way to remove his items one by one and then replay them, you can get all of them to their max. bonus.
Theya
Event Character. Her main draw is her invulnerabity during even turns. She has solid stats and using her during the right turns gives a good amount of time to build up. Lack of Golem race handicaps her though. She is a solid choice if there is nothing better.
Valentyne
Event Character. Self-building “golem”. The free equipment makes her build-up fast and as such it is possible to build her up fast enough.
.
.
.
Special:Archmage Artrezil& The Althing
Discard Althing to have it on top of your grave. As long as it stays there Artrezil can only be killed by damage outside or after a fight. Not really a golem, but very few AI opponents can kill him, so he can slowly whittle their HP and cards down, and then finish them off with the right card.
Special: Big Characters
All the big characters (Characters that count for 3) can work similar to golems. As such this guide applies to them as well. But since big chars generally have big stats, the build-up required is far less and it is quite possible to build the deck around only having to survive long enough to kill.
Variant: Debuff Craftsmen
Basically a reverse golem, Craftsmen have a number of very good buffs as well as a big number of debuff items. With most bosses being single enemies, it is possible to debuff them down and make them harmless. Also the same applies to Nehant corruption mages.
Other cards:
The most important part of a golem deck is the items you use for your golem. Due to golems being able to play and use almost any items, what you use depends on what you have and want to buy. As such every golem deck is unique and a hard list of what to use and what not is not viable.
Special note regarding craftsman items: Many craftsman items use the ability of craftsmen to attach them to other characters. Golems don’t have this! As such be careful when playing craftsman items with your golem, since normally they will all attach to it.
Defense:
Generally you want an Armor or Shield on your golem. Of Special Note is that those usable by craftsmen can be attached to your golem and as such circumvent the downside of activating after the fight, since the golem is not in the fight.
Other than that you want Defense and or Spirit as well as damage reduction.
Size 50 Monkey Wrench
Most defensive craftsman cards that are of special note have already been discussed with their craftsmen. This item however is an immediate +2 def craftsman item and as such rather decent.
Hobnailed Getas
Some bosses have the ability to decrease your stats. Use this against it.
Offense:
More Attack = More Good
Some powder weapons can be used to inflict direct damage. Those can be considered as an alternative means of offense.
Portable Heater and Emergency Generator
Growing attack power and/or direct damage your Jorussiens should absorb? Yes please.
Firon
Given how many items you are attaching to a golem, this should be obvious.
Healing:
What any golem wants is a second line of defense against strong bosses and direct damage, as such any card that heals the golem should be considered. Remember golems can play items of any guild.
Chimera
The ultimate weapon for golems. Pump your spirit and outheal any damage the boss does. The downside is the price.
Dreist and The Dragon’s Awakening
Not as good as Chimera but it is a bit of healing and more reliable than Life Devourer
The Pirate Code
One of the stronger, cheap healing items. It’s easy for a golem to gain some powder and even easier for a pirate golem.
Card Recycling:
It is a huge advantage to play S.A.R.A.H. and have all the discarded cards come back eventually instead of them being gone forever. Especially against though opponents digging through your deck for the important cards can be necessary and regaining them a boon. Sadly the only golem with inbuilt recycling is S.A.R.A.H., but there are a few alternatives:
Gaze of the Crow
Slowly recycles and gives a moderate attack boost. Really worth an inclusion if you aren’t using S.A.R.A.H.
Magic Hat
The one reason to use Arckam. Without him this hat works once, with him it works eternally. And even though it only recycles items, that is quite useful, especially if you use temporary items. Any Zil or Mercenary golem deck should think about including this, and it even works for non-golems.
Other Cards:
While the other categories are important, golem decks include other cards that increase speed, help survive or enhance the performance in other ways. Be creative, many cards can be surprisingly useful.
Backpack
Gives your golem chain. your golem wants chain, as do your craftsmen.
If you are lucky enough to own the Neutral Anxiom use that and Chain Labor is a decent substitute for your craftsmen.
Captain’s Hipflask
High stat boosts, chains and no downside for pirates while non-pirates can be built to completely absorb the downside. Use it.
Crown of the Border
Like the Getas protects against any and all stat debuffs, usefulness varies on boss, but against some it is a big help.
Elfine Bow
When you need to kill multiple opponents at once. Pirates can use Weapon Kata too.
Gold Medal
Event Card. The stat increases stay even when the medal is removed. This is a long-term victory on its own.
Health Potion
Event card. Gives your craftsmen chain, can be recurred and boosts are permanent. what’s not to like?
Odds and Ends
Gives your craftsmen a craftsman item to play. While it clutters up the deck, it helps your draws enormously. The only danger is that if it pulls an item the craftsman can’t play, it will just discard.
Ptola Mask
I’ll use this one as a representative of “Slow death” cards. There are a number of different cards that once the golem is unkillable can be used to whittle away at enemies without using normal attacks. Generally it is a viable strategy, but it is slow and normally attack-boosts suffice to kill the boss faster.
Recycling
For pirates. Creates an endless number of new Ica-Rusty’s arms to make Doctor Octopus green with envy. Really powerful, but banned in many parts of the dark tower.
Savage Cloak
The only generally applicable way to give your golem another class or guild. It can also give your craftsmen a desired guild. The only downside is that it’s only lasting as long as the wearer lives, but if you can put another cloak on the golem that one keeps all the modifications alive. All the issues golems have with nice cards being not their class or guild? Well, this changes all of that. Want a golem Mage? Attach it to the Mekalchemist. Golem priest? Use runic craftsmen and cloak. This card is ridiculous in the amount of options it opens up. Be creative and you’ll find use for it.
The Gutted
Trophy Card. Generally golems fight one boss so this card stay and slowly debuffs it. While the debuffs is random and slow, there is little harm to it and in slow fights bosses it can be significant. But generally not a card of big use.
.
.
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Summary:
No decklist.
Building a golem deck on a budget is often a matter of what’s available and affordable and the bar for success varies against different bosses. Generally golem decks can be cheap, but effective ones often cost quite a sum. Also it’s possible to build expensive ones. How you build a golem deck is up to you, but creativity can replace a big amount of expensive cards or augment them. Also bosses vary a bit, so different strategies can be necessary.
Golem decks however can easily go beyond 20 cards and for slower ones it is recommended, esp. if you have no ways to get cards back. Just be careful not to clutter your deck up with unnecessary or situational cards that actually hinder your play.
THEISOMANIACGAMES ANd the developers should try to introduce the beast builder in which we can also make our own beast or change our beast color and looks, is it so????
Yeah I would agree for the Gold,Silver,platinum blocks but it would be much better if it can be just bought to the Energy Shop that is costed as 3000 energy or also maybe costed into gems like the Diamond.Since Gold,Silver,Diamond,and Platinum are precious kinds of stones.I wouldn`t ask for an EE2,I would just ask for updates.And also there should be a potion like “Potion of Passing” that lets you pass through blocks but cannot do god mode(unless if it has edit),duration is 5 minutes and can be bought in 300 energy.But I also love the Ice blocks idea too,cause I kinda need those kind of blocks when it comes to Icy level.And oh yeah!Since there is an Ice block why not have a “Potion of Iceballs” that lets you throw cold Iceballs that may freeze the users makes the water freeze when touched and also turns off fire,duration is like…10 minutes and can be bought in 250 energy.
I don’t get it do I make an account at http://www.xgenstudios.com/game.php?keyword=blast-rage-online and then vertify my email there? or do i go to stick arena.
my name is vampjoey do i make it like this _vampjoey? can someone make a video or pictures like flash cards for me I’m confused :/